WRATH OF THE LICH KING · 3.3.5a
Character Forge
Your character. A thousand possibilities.
A workshop, not a game editor. Nothing you change here alters a character, account, inventory or talent spec in-game.
Start with a character
Loading the armory…
Preparing character preview…
Drag to rotate · Scroll to zoom · Click a slot to browse items
Uses the existing local armory model viewer.
CHOOSE YOUR PATH
Every point has a purpose.
Rank limits, class, earlier-row spending, prerequisites and level budget are checked after every edit.
Inspect a talent
Select a talent, then use Add rank or Remove rank. On desktop, + and − are available on each node; keyboard users can focus either control.
Standard WotLK level-based budget, up to 71 at level 80. Death Knight quest-earned points and server-specific talent rates are not in the feed. Talents with incomplete prerequisites are locked; unavailable effect text is labeled, never inferred. Glyphs and pet talents are not included.
BEFORE & AFTER
Your next chapter, side by side.
| Slot | Imported character | Planned build | Base item-level change |
|---|
Talent changes
Comparison is against the imported snapshot, not a live character session. Base item level describes item metadata; it is not a combat score. No DPS, healing, mitigation or character-stat predictions are calculated.
KEEP THE IDEA
A build worth coming back to.
Named builds stay in this browser. Share links carry the plan and imported baseline, without signing in or changing game data.
Up to 40 named builds. Saving the same name replaces that local build. Clearing browser data removes saved builds; keep a share link as a portable copy. Links include only public character appearance, equipment and talent plans.
Genuine game data. Honest limitations.
Catalog details are loading.
The equipment catalog is a frozen export of items seen in realm armory snapshots, not every WotLK item and not a vendor, drop-location or ownership database. A visual preview is not proof that an item is wearable by this character. Missing 3D assets are reported explicitly; jewelry and trinkets have no visible character model.
Base armor, item stats and weapon damage are shown only where exported. Enchants, gems, random bonuses, sockets, set effects, item spells, class/race restrictions and skill requirements are not fully available. No combat statistics or DPS predictions are invented.
Imports use the existing public armory/progress snapshots, normally refreshed about every five minutes after the game saves. If snapshots do not match, talent import is unavailable rather than guessed. Saved builds retain the imported baseline. Shared links are user-authored plans; their baseline is a supplied snapshot, not authenticated proof of a live character. Old links may need an item catalog refresh if metadata is no longer available.
All work stays in your browser; this studio has no account login or game-write endpoint. Existing website authentication is unchanged.